UE学习记录part15
186 using inheritance: creating a base character class
187 enemy base blurprint: create different enemy blueprints
设置shield与角色offset为0,也就是location为0,位置就在socket上,并且设置collision为nocollision
188 enemy weapon: spawning a weapon for enemy
189 enemy attack montage: attacking when the enemy is close
190 enemy attack timer: waiting between attacks
修改动画蓝图
191 refactor mintage functions: a better way to choose montage sections
角色死亡之后会移动到其他位置,添加
GetCharacterMovement()->bOrientRotationToMovement = false;可修正
添加权重
192 engage states: using the engaged state when swing the sword
添加attackend通知来防止敌人一边攻击一边滑动
193 finishing refactor: cleaning up our classes
194 hitting the character: enabling weapon overlaps for the enemy
动画通知track可以同名
设置meshde collision
快捷键q,会将蓝图自动排齐在一个水平线上